Overall I was really impressed with how well the system worked, and was also rather proud of myself. As I built it for our open day, the system had to work all day long with many different people. In this regard it worked perfectly – the children especially went crazy for it; it was even difficult to get them out of that moved reality. I think we were able to inspire many children to become computer scientists themselves.
As I built IRE in a short time period, I only focused on the must-have features. As a result, the system isn’t easily extendable. For example, we had the idea to add an HUD overlay over the image for better orientation. In that case I found the workaround in installing a pole in front of the camera system. But as the media and the control system are very independent parts, the media system doesn’t have the head-tracking information of the Oculus Rift. Somehow the media and control system need to fuse on one computer. That would probably be the most cost-effective solution. As a workaround we will probably add a data channel from the stationary to the onboard computer.
People
Without the help of many people, this project wouldn’t have been possible. I want to thank (in alphabetical order):
- Daniel Binggeli (Bluetooth)
- Roman Bolzern (Optimization)
- André Csillaghy (man in charge)
- Livio Del Negro (Wiring & electronic)
- Simon Felix (Optimization)
- Juliet Manning (Lector)
- Stefan Müller Arisona (OpengGL)
- Lukas Portmann (Mechanic)
- Simon Schubiger (OpenGL)
- Christoph Stamm (Camera & lens)
- Simon Vogel (Electronical advisor)
- Benjamin Wingert (Testing & advises)
- LA Worrell (movie)
If you have any suggestions or questions, please use the comment form. I am always happy to learn something new.
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